For This Page
- Make stylesheet for this page / other minecraft stuff
-
Figure out the display of recipes
Usepre
tags for now. - Make a section listing the mods and items, then just anchor mention of those items to a blurb about them and their relations, as well as notable ways to obtain them
- Add create stuff after finishing carpentry
Recipe display Research Center
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Context
This started off because I revisited Pyrotech, and thought maybe I could use the Farmer's Delight cutting board to a similar effect as the chopping log or whatever it's called.
Core Concepts
- Unique roster of furry species to play via origins
- Secondary origin layer enforcing an assortment of challenges accross the board
- Hand pulverization recipes, like bones to bonemeal or flowers to dye, should be handled by the Hexerei pestle and mortar as an early game equivelant to the Create millstone and crushing wheels, outputting a greater amount than--or replacing--the Farmer Delight chopping recipe, but less than the Create equivelants. The Create options may be buffed to achieve this.
- Recipes that output a block, that seem like it would feel good to craft via Create item application, should be crafted as such. These recipes may even be redundant, as long as an easier way exists, but requires setup, thus making it a convenience recipe. The setup recipe must require the convenience recipe as a prerequisite
Origins
Highly versitile datapack tool for defining attributes for the player entity, as well as allowing the player to pick different configurations, or Origins, on joining a world.
WikiGeneral Plans
- Rework or remove vanilla origins
- Kobolds next
Bees
- Toggleable Levitation at the cost of hunger equal to sprinting.
- Climb and cling to blocks outside the
climbable
tag at the cost of hunger equal to sprinting. - Slow falling while sneaking. Free of charge
- Hexagonal Heart: 6 hearts (12 HP)
- Fall Immunity: This might just end up being global if I decide to keep Squake, which I might.
Secondary Origin Layer
Applies to all players
- Weak Arms: a vanilla origins power that prevents the manual mining of natural stones without strength potion
- Prevent the manual mining of vertical logs that have a vertical log directly above, forcing the player to chop top down, by the same rules as Weak Arms
- Prevent the use of 3x3 crafting tables. Every recipe that uses the 3x3 crafting grid must be changed for the pack to be considered ready, as I want players to be able to use Create Blueprints, and I don't feel like learning Java yet to make those 2x2
Foraging
Every stick and stone is a treasure, know how to use them
Sapling Cutting
{
"type": "farmersdelight:cutting",
"ingredients": [
{
"item": "minecraft:oak_sapling"
}
],
"result": [
{
"item": "minecraft:oak_leaves"
},
{
"item": "twigs:twig"
}
],
"tool": {
"tag": "forge:tools/knives"
}
}
Tools
Not sure how I want to do swords yet
Stone / Wooden Tools
I like how Pyrotech does it's crude stone tools, so I have used the same shapes, and used farmer's delight rope as the binding. I could've chose to use pebbles, but something about flint gives the impression of "finding the right rock for the job"
Wooden Tools are the same, but using slabs instead of flint, and twigs instead of sticks. Once I figure displaying block renders I'll show them here, since they are needed to make iron and gold tools
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Tool Smithing Tree
I want making strong tools from scratch to require making wood tools, then adding layers of material on via a smithing table.
Where feasable, I would like these smithing recipes to have a sequenced assembly equivelant, with an item application followed by 3 press bonks
- Wooden Tools
- Iron Sheet
- Amythest
- Dark Metal
- Golden Sheet
- Diamond
Carpentry
For now, Oak will be used as an example of each recipe, but keep in mind I'll need to make a version of each of these for every wood type.
Stripped Logs
{
"type": "create:item_application",
"ingredients": [
{
"item": "minecraft:oak_log"
},
{
"item": "minecraft:flint"
}
],
"results": [
{
"item": "minecraft:stripped_oak_log"
}
]
}
Planks
{
"type": "create:item_application",
"ingredients": [
{
"item": "minecraft:stripped_oak_log"
},
{
"item": "minecraft:flint"
}
],
"results": [
{
"item": "minecraft:oak_planks"
}
]
}
Wooden Slabs
{
"type": "minecraft:crafting_shapeless",
"ingredients": [
{
"item": "minecraft:oak_planks"
},
{
"item": "minecraft:flint"
}
],
"result": {
"item": "minecraft:oak_slab",
"count": 2
}
}
Cutting Board
{
"type": "minecraft:crafting_shaped",
"pattern": [
"#/"
],
"key": {
"#": {
"tag": "minecraft:wooden_slabs"
},
"/": {
"item": "minecraft:stick"
}
},
"result": {
"item": "farmersdelight:cutting_board"
}
}
Trapdoor
{
"type": "minecraft:crafting_shaped",
"pattern": [
"/",
"#"
],
"key": {
"#": {
"item": "minecraft:oak_slab"
},
"/": {
"item": "minecraft:stick"
}
},
"result": {
"item": "minecraft:oak_trapdoor"
}
}
Door
{
"type": "minecraft:crafting_shaped",
"pattern": [
"#",
"#"
],
"key": {
"#": {
"item": "minecraft:oak_trapdoor"
}
},
"result": {
"item": "minecraft:oak_door"
}
}